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        <title>ReplicaNet discussion board</title>
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        <![CDATA[ A discussion board to discuss anything to do with ReplicaNet ]]>
        </description>

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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ ReplicaNet Version 6.1 released! ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/451/t/ReplicaNet-Version-6-1-released-.html</link>
			<description><![CDATA[ A new version of ReplicaNet has been released and new features include:
<br>
Integrated game lobby with statistics reporting.
<br>
Better compression algorithm resulting in bandwidth savings.
<br>
Variable length networked function call parameters.
<br>
Please see the release notes page for more details.
<br>
ReplicaNet Freeware is available for evaluation and download after registering. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ReplicaNet)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/451</guid>
			<pubDate>Tue, 29 Sep 2009 06:25:09 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ MMO Framework (Topic resurrection) ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/450/t/MMO-Framework-Topic-resurrection-.html</link>
			<description><![CDATA[ <p>Martin / ReplicaNet -</p>

<p>Just wondering if you have any word on the MMO Framework you had proposed a few years back; is there any status updates, examples to download, etc?  I sent
an email off late last week and never received a reply, so I figured this was the next best method to try to get more information.</p>

<p><br></p>

<p>Regards,</p>

<p>Nate Strandberg
<br>
nate at foreverknightsgaming dot com
<br></p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Nate)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/450</guid>
			<pubDate>Tue, 16 Jun 2009 19:57:44 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ ReplicaNet 6.0 and Visual Studio 2008 9.0.30729.1 SP ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/447/t/ReplicaNet-6-0-and-Visual-Studio-2008-9-0-30729-1-SP.html</link>
			<description><![CDATA[ Hi!
<br>
<br>
Today I try to compile agaist the library statically and I get this error:
<br>
<br>
fatal error C1047: The object or library file &#39;C:\ReplicaNet\ReplicaNetPublic\Libs\LibDotNet2008\RNReplicaNetRM.lib&#39; was created with an older compiler
than other objects; rebuild old objects and libraries
<br>
LINK : fatal error LNK1257: code generation failed
<br>
<br>
It only happend on release, since debug build and link just fine.
<br>
<br>
I also try swaping the libs from vs2005... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Spoke)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/447</guid>
			<pubDate>Fri, 13 Feb 2009 14:53:02 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ XPSocket classical example of client-server ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/446/t/XPSocket-classical-example-of-client-server.html</link>
			<description><![CDATA[ Hi!, i try to do a server-client classic with XPSocket, and my trouble is that accept isnt block, here is my code:
<br>
<br>
  server code
<br>

<blockquote>
  <br>
   <span style="font-style: italic;">   int main(int argc,char **argv) {</span>
  <br style="font-style: italic;">
  <span style="font-style: italic;">       </span>
  <br style="font-style: italic;">
  <span style="font-style: italic;">        RNReplicaNet::XPSocket socket;</span>
  <br style="font-style: italic;">
  <span... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (stvn)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/446</guid>
			<pubDate>Tue, 28 Oct 2008 08:42:11 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ XPSocket classical example of client-server ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/445/t/XPSocket-classical-example-of-client-server.html</link>
			<description><![CDATA[ Hi!, i try to do a server-client classic with XPSocket, and my trouble is that accept isnt block, here is my code:
<br>
<br>
  server code
<br>

<blockquote>
  <br>
   <span style="font-style: italic;">   int main(int argc,char **argv) {</span>
  <br style="font-style: italic;">
  <span style="font-style: italic;">       </span>
  <br style="font-style: italic;">
  <span style="font-style: italic;">        RNReplicaNet::XPSocket socket;</span>
  <br style="font-style: italic;">
  <span... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (stvn)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/445</guid>
			<pubDate>Tue, 28 Oct 2008 08:38:12 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Security with ReplicaNet ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/443/t/Security-with-ReplicaNet.html</link>
			<description><![CDATA[ The game I&#39;m building is client-server with an authoritative server and requires some specific features as a result:
<br>

<ol>
  <li>The master session may never migrate off the server.</li>

  <li>Only the master session may own objects</li>

  <li>The master session must authenticate each new client session before that session is allowed to do anything.</li>
</ol>Some of these things seem pretty easy with ReplicaNet, but not in a hack-resistent way.  I can prevent master migration by... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JoeLudwig)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/443</guid>
			<pubDate>Wed, 30 Jul 2008 10:29:21 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Trouble with the .net tutorial ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/442/t/Trouble-with-the-net-tutorial.html</link>
			<description><![CDATA[ I&#39;ve been working through the .net version of the tutorial with the Freeware SDK in Visual Studio 2008.  I&#39;ve run into a couple of problems along the
way.
<br>
<br>
Problem #1 is that there are some libs missing from the instructions. To get debug to link I had to add all of the following libs to additional dependencies:
RNReplicaNetDM.lib RNXPURLDM.lib RNPlatformDM.lib RNXPSessionDM.lib RNXPSocketsDM.lib RNXPCompressionDM.lib
<br>
<br>
Problem #2 is one I haven&#39;t managed to fix... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JoeLudwig)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/442</guid>
			<pubDate>Mon, 28 Jul 2008 13:42:22 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ ReplicaNet Version 6.0 released! ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/441/t/ReplicaNet-Version-6-0-released-.html</link>
			<description><![CDATA[ A new version of ReplicaNet has been released and new features include:
<br>
Visual Studio 2008 libraries.
<br>
Connection bands to allow greater flexibility with updates.
<br>
A new option for object migration.
<br>
16 bit floating point updates for the predict float DataBlock.
<br>
Please see the release notes page for more details.
<br>
ReplicaNet Freeware is available for evaluation and download after registering. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ReplicaNet)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/441</guid>
			<pubDate>Wed, 02 Jul 2008 13:18:50 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Replicaobject modifiers ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/440/t/Replicaobject-modifiers.html</link>
			<description><![CDATA[ Hi,
<br>
<br>
May I request more information on the following macros as the documentation were not detailed enough (or I wasn&#39;t looking at the right place):
<br>
<br>
_RO_DO_REGISTERBLOCK_PREDICT_FLOAT_SETMINERROR(0.5f)
<br>
_RO_DO_REGISTERBLOCK_PREDICT_FLOAT_SETMINDISTANCE(10.0f)
<br>
_RO_DO_REGISTERBLOCK_PREDICT_FLOAT_SETMAXERROR(1.0f)
<br>
_RO_DO_REGISTERBLOCK_PREDICT_FLOAT_SETMAXDISTANCE(100.0f)
<br>
<br>
How do these affect the behavior of the automatic updating frequency of an... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (yongkimleng)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/440</guid>
			<pubDate>Mon, 02 Jun 2008 04:34:19 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ ReplicaNet session life & GetTime ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/439/t/ReplicaNet-session-life-GetTime.html</link>
			<description><![CDATA[ Hi,
<br>
<br>
I noticed that GetTime returns a float. It looks like GetTime is synced to the master session, so what happens when things rollover? Is there a maximum
lifetime for every session started?
<br>
<br>
I wonder if there is any way to change this to a long or something larger.
<br>
<br>
Best regards,
<br>
James
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (yongkimleng)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/439</guid>
			<pubDate>Thu, 17 Jan 2008 23:28:27 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ ReplicaNet Version 5.9 released ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/438/t/ReplicaNet-Version-5-9-released.html</link>
			<description><![CDATA[ A new version of ReplicaNet has been released and new features include:
<br>
DataBlock_Predict_Float now allows values that wrap around or are clamped.
<br>
The documentation for all components is now included as one file with all classes cross-referenced.
<br>
Optimisations and bug fixes, especially for the Xbox360 version.
<br>
Please see the release notes page for more details.
<br>
ReplicaNet Freeware is available for evaluation and download after registering. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ReplicaNet)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/438</guid>
			<pubDate>Sat, 05 Jan 2008 12:41:42 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Changing the session timeout value? ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/389/t/Changing-the-session-timeout-value-.html</link>
			<description><![CDATA[ Is it possible for me to change the session timeout value? <br><br>I'm trying to debug a client, and after it establishes a connection, it naturally runs a bit slow while it finishes its initialization. By the time it's done initializing, the connection has been closed by ReplicaNet. What I need is a way to either turn off the timeout, or adjust it to a large value (say 15 minutes) so it doesn't close the connection.<br><br>p.s. I've got ReplicaNet 5.5f. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (jwoznack)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/389</guid>
			<pubDate>Tue, 11 Sep 2007 07:42:50 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ ReplicaNet Version 5.8 released ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/362/t/ReplicaNet-Version-5-8-released.html</link>
			<description><![CDATA[ A new version of ReplicaNet has been released and new features include:<br>DataBlock_Predict_Float can now use interpolation and &quot;permanently lag&quot; the propagated simulation. Allow ReplicaObjects to delay delete after a specific time delay.<br>Allow ReplicaObjects to become dormant or active after a specified time period.<br><br>Please see the release notes page for more details.<br><br>ReplicaNet Freeware is available for evaluation and download after registering. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ReplicaNet)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/362</guid>
			<pubDate>Wed, 13 Jun 2007 15:38:32 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Validate connection from client to serve (user id, password) ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/375/t/Validate-connection-from-client-to-serve-user-id-password-.html</link>
			<description><![CDATA[ Just got freeware version and started looking over examples and reading documentation. What would you suggest to validate user when he/she tries to connect. Let's assume that I'm talking about MMO. Would I use ReplicaNET class calling SessionCreate(&quot;some_sesion_name_here&quot;) on the server and SessionJoin(&quot;server_url_address&quot;) on the client(s) and create replica object (using ROL compiler) which would handle communication between server and client and would validate any user... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (LublinX)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/375</guid>
			<pubDate>Sun, 10 Jun 2007 19:05:06 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ ReplicaNet Version 5.7 released ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/363/t/ReplicaNet-Version-5-7-released.html</link>
			<description><![CDATA[ A new version of ReplicaNet has been released and new features include:<br>Visual Studio 2005 SP1 libraries.<br>RNLobby improvements to use a MySQL database via ODBC as well as adding more user and chat support.<br>ReplicaObject processing optimisations.<br>Vastly improved performance for servers with more than 100 connections.<br><br>Please see the release notes page for more details.<br><br>ReplicaNet Freeware is available for evaluation and download after registering. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ReplicaNet)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/363</guid>
			<pubDate>Wed, 09 May 2007 13:09:04 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ ReplicaNet and VS.NET 2005 SP1 ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/376/t/ReplicaNet-and-VS-NET-2005-SP1.html</link>
			<description><![CDATA[ Hi there,<br><br>I've been playing around with ReplicaNet, and it is all very impressive, however when trying to build a project with the recently released Ogre 1.4, and VS.NET 2005 SP1, I am unable to build the project because of this error:<br><br>fatal error C1047: The object or library file 'C:\Program Files\Replica Software\ReplicaNet\ReplicaNetPublic\Libs\LibDotNet2005\RNReplicaNetRM.lib' was created with an older compiler than other objects; rebuild old objects and libraries<br>LINK :... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (skitz)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/376</guid>
			<pubDate>Mon, 23 Apr 2007 03:14:48 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Trouble compiling on REDHAT ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/390/t/Trouble-compiling-on-REDHAT.html</link>
			<description><![CDATA[ Hi!<br><br>I'm trying to use ReplicaNet on a RedHat distribution of <br>Linux but am having trouble compiling.<br><br>I get a lot of errors of the sort:<br><br>undefined reference to  std::__default_alloc_template&lt;true, 0&gt; ::deallocate(void*, unsigned int)'<br><br>undefined reference to `std :: basic_string&lt;char, std::char_traits&lt;char&gt; , std :: allocator&lt;char&gt; &gt; ::_S_empty_rep_storage'<br><br>undefined reference to `std::__default_alloc_template&lt;true, 0&gt;... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (TSamuelsen)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/390</guid>
			<pubDate>Tue, 27 Mar 2007 01:35:50 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Namespaces and ReplicaNet objects? ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/391/t/Namespaces-and-ReplicaNet-objects-.html</link>
			<description><![CDATA[ I had a quick question - is there any way to set up a ReplicaNet object that is tied to a class defined in a namespace?  IE:<br><br>(in .h)<br><!--EZCODE CODE START--><pre> namespace Blah{    class MyClass : _RO_DO_PUBLIC_RO(MyClass)    {        ...    };}</pre><!--EZCODE CODE END--><br><br>(in .rol)<br><!--EZCODE CODE START--><pre> object MyClass{    ...}</pre><!--EZCODE CODE END--><br><br>When I compile, I get errors on no appropriate default constructors, use of undefined type, etc., since... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (QuietPath)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/391</guid>
			<pubDate>Mon, 04 Dec 2006 08:19:43 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ ReplicaNet Version 5.6 released ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/364/t/ReplicaNet-Version-5-6-released.html</link>
			<description><![CDATA[ A new version of ReplicaNet has been released and new features include:<br>Lobby services such as server listings, NAT detection and punch-through, user profiles, persistant data storage for each user, binary difference patching and internet key code APIs.<br>Speed optimisations for the reliable UDP network stack.<br>Security enhancements such as buffer size checking with the option to throw exceptions.<br>ICMP Ping socket API.<br><br>Please see the release notes page for more... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ReplicaNet)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/364</guid>
			<pubDate>Wed, 22 Nov 2006 11:19:49 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Mac OS X ]]></title>
			<link>http://replicanetdiscussionboard.yuku.com/topic/377/t/Mac-OS-X.html</link>
			<description><![CDATA[ Hallo,<br><br>i could not find any Information, if ReplicaNet supports Mac OS X on PowerPC.<br>I'm working on Windows, Mac OS X and Linux. The software should run on all of them.<br><br>Thanks<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DragonGame)</author>
			<guid isPermaLink="true">http://replicanetdiscussionboard.yuku.com/topic/377</guid>
			<pubDate>Tue, 21 Nov 2006 15:14:38 GMT</pubDate>
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